The best example of this is Chocolate Doom, a sort of pun on the saying "vanilla Doom", which goes as far as making sure to glitch and crash the same way the original Doom did. The intent is merely to port Doom to modern systems, not to add any frill or whistle to it. We can broadly divide them into a few opposite categories:ġ. Source ports are developed according to different goals, depending on what their authors intend to do. Some information on how to choose a source port Some explanation of exactly what Source Ports are, and how to make them work would be greatly appreciated For ZDoom specifically, I suggest reading for source ports in general I suggest looking at this and that. Mainly, how do you use one of these? I tried installing Zdoom, got an icon on my desktop but clicking it does nothing. Turtlewa圆4: This is cool, but doesn't answer all the questions I have. Save then when you go to new game in the games menu you will get an option to run the normal maps or ML. ![]() Path=C:\GOG Games\DOOM 2\doom2\master.wad Navigate to the folder and double click zdoom-Username.txt You will then get another prompt to save the master.wad thats upto you. Then just double click that shortcut rather than GOG's one.įYI for DOOM 2's Master Levels I used this (assuming your using ZDoom)Īnd download Unofficial Master Levels for Doom 2 Patch run it and show it to C:\GOG Games\DOOM 2\master\wads Then just right click the exe from the sourceport and click send to desktop for a shortcut. If you want to use ZdooM based ports you could use a GUI: ZdooM Exectuor: Or you could just copy them to the same folder that the WAD file is in:įinal Doom - C:\GOG Games\Final DOOM\Plutonia
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